8 Puzzle
By: Gerald SaberonSliding puzzle automated solving
Solving an 8-tile sliding puzzle game using graph traversal/search algorithms, Breadth-first Search (BFS) and A* Search
Uses Manhattan Distance as the heuristic function for A* search.
Sliding puzzle automated solving
Solving an 8-tile sliding puzzle game using graph traversal/search algorithms, Breadth-first Search (BFS) and A* Search
Uses Manhattan Distance as the heuristic function for A* search.